Balls System

The Balls System – Score Big in Over Cricky Fantasy!

What is the Balls System?
Our Balls System assigns specific point values to different types of deliveries in a match, allowing you to strategically build your fantasy team based on player performance. Each delivery (or 'ball') can contribute to your team's total score, depending on the outcome of that delivery. This innovative approach not only enhances your gameplay but also makes every ball count towards your success!

Event Points
Featured in the Playing XI 4
Captain Points 2X
Vice-Captain Points 1.5X
Batting Points
Every Run Scored 1
Every Boundary Hit 1
Every Six Hit 2
30 Run Bonus 4
Half Century Bonus 8
Century Bonus 16
Double Century Bonus 32
Dismissal for a Duck (Except Bowlers) -2
Bowling Points
Every Wicket Taken (excluding run out) 25
For Every LBW & Bowled Dismissal 8
3-Wicket Haul Bonus 4
4-Wicket Haul Bonus 8
5-Wicket Haul Bonus 16
Maiden Over 12
Fielding Points
Catch Taken 8
3 Catch Bonus 4
Stumping 12
Run Out (Direct) 12
Run-Out (Thrower) 6
Run-Out (Catcher) 6
Strike Rate & Economy Rate Points
Strike Rate Over 170 6
Strike Rate Between 150.01 to 170 4
Strike Rate Between 130 to 150 2
Strike Rate Between 60 to 70 -2
Strike Rate Between 50 to 59.99 -4
Strike Rate Less than 50 -6
*Note: Minimum balls faced: 10
*Strike Rate Points not valid for Bowlers
Economy Rate Less than 5 6
Economy Rate Between 5 to 5.99 4
Economy Rate Between 6 to 7 2
Economy Rate Between 10 to 11 -2
Economy Rate Over Between 11.01 to 12 -4
Economy Rate Over 12 -6
*Note: Minimum overs to be bowled: 2